Competition

HOW TO WALK A SHOW JUMPING COURSE: COUNT STRIDES AND READ THE TRACK

June 7, 2026·8 min read

The course walk decides the round before you canter to fence one. It is the one chance you get to study the track on foot, measure every related distance, and turn a stranger's course into a plan you have already ridden in your head. Rush it and you spend the round reacting. Walk it well and you spend the round executing a script.

Walking a course is a repeatable skill, not a feel you are born with. It comes down to a calibrated step, a short list of memorized numbers, and a track you commit to before you get a leg up. Here is how experienced riders and course designers do it.

Why does the course walk decide the round?

The walk is your only rehearsal, because you ride the course exactly once and at speed. You cover the track at roughly 350 meters per minute on an animal making its own decisions, and every unknown you failed to settle on foot becomes a guess at the gallop. The walk is where you remove the guesses.

You are settling three things: the exact distance in every related line, the shape of the track through your turns, and the two or three places the course is built to catch you out. Riders who nail those walk in with a plan. Everyone else improvises, and improvising at 350 meters per minute is where rails and run-outs come from.

How long is a human walking stride for counting jumps?

A human walking stride is about 3 ft (0.9 m), so four big, deliberate steps cover roughly 12 ft (3.7 m), which is one horse canter stride. That four-steps-to-a-stride conversion is the entire basis of walking a course on foot, and it only holds if your step is honestly 3 ft (0.9 m).

The takeoff and landing account for the rest of every line. Standard math allows 6 ft (1.8 m) for the landing off the first fence and 6 ft (1.8 m) for the takeoff into the next, which together add up to one full stride of allowance. So every related distance you walk is two steps for the landing, four steps for each horse stride, and two steps for the takeoff.

Calibrate your own step first

Tall riders routinely step 3.5 ft (1.1 m) and miscount every line short. Pace off a known distance - a measured 36 ft (11.0 m) two-stride, or the markers on a dressage arena - and check whether twelve of your steps actually land on it. Adjust the length of your step until it does, then trust the count for the rest of the day.

What are the standard walking distances in steps, feet, and meters?

Memorize this table so you can confirm any line on foot without doing arithmetic in the ring. Each row is the full related distance, including the 6 ft (1.8 m) landing and the 6 ft (1.8 m) takeoff.

StridesHuman steps (3 ft / 0.9 m)FeetMeters
18 steps24 ft7.3 m
212 steps36 ft11.0 m
316 steps48 ft14.6 m
420 steps60 ft18.3 m
524 steps72 ft21.9 m
628 steps84 ft25.6 m

If you pace a line and land on a clean number, it walks true. Finish half a step long and the line rides slightly long; finish half a step short and it rides tight. That half step is the exact information you came to the walk to collect.

Walk the track you will ride, not the shortest line on the diagram.

How do you walk and count a related distance in order?

Walk it as the same fixed routine every time so you get the same number every time. Consistency in the method is what makes the count trustworthy, and it is the difference between a distance you know and a distance you hope.

  1. Stand on the landing side of the first fence, lined up with the middle of the rail.
  2. Take 2 steps straight out to cover the 6 ft (1.8 m) landing.
  3. Count 4 steps for every horse stride down the line, staying on the exact track you intend to ride.
  4. Take 2 final steps into the base of the next fence for the 6 ft (1.8 m) takeoff.
  5. Note whether you finished on a clean number or half a step off, and mark the line long, true, or short in your plan.

Walk every combination and every short related distance twice. The second pass catches the miscount, and the number you trust is the one you got both times.

What do you check at each fence, from ground line to terrain?

You check the things that move where the horse leaves the ground, because those override the tape measure. Walk up to each fence and read it rather than pacing past it:

  • Ground line. A ground line set out in front invites a longer takeoff, while a false or missing one backs a horse off so the fence rides deeper than the distance says.
  • Takeoff and landing ground. Feel for a slope, a dip, or heavy footing at the base, all of which move the takeoff spot and quietly eat stride.
  • Fence type. Verticals want a balanced, slightly collected canter; oxers reward a forward, opening stride to clear the spread.
  • Fillers and liverpools. Note the spooky efforts on the walk so you ride forward and committed instead of letting the horse back off and look.
  • Terrain and the in-gate. Lines toward the gate ride shorter than they walk, lines away from it ride longer, slight downhill lengthens the stride, and slight uphill shortens it.

How do you walk the jump-off?

You walk the jump-off separately, immediately after the first-round track, with speed as the goal instead of a clean number. The first-round walk tells you nothing about the turns you are now going to make, so treat the jump-off as its own course while the fences are fresh in your eye.

Find the two or three inside turns and the lines where you can safely leave out a stride. The fastest round is almost never the one that gallops everywhere; it is the one that turns tight, cuts to the next fence on an efficient line, and only opens up where there is room to do it without risking a rail.

Walk two options and commit to one

Pick the plan you can ride cleanly, not the one that only looks fast on paper. Walk two or three versions of the risky turns, choose based on the horse you are sitting on and where you sit in the order, and decide before you mount so adrenaline is not making the call in the ring.

How does HorseGrid help you walk a course before show day?

HorseGrid Designer lets you build the course on a true-to-scale arena and read every stride distance straight off the actual obstacle placement, in feet or meters, before you ever set foot in the ring. You can study the related distances, plan your track through the turns, and hand a student a course map with the plan already on it. Trainers use it to walk the course in their head at home so the real walk is confirmation instead of discovery. Complimentary to download on the App Store.

Common questions

How many steps should I take per stride when walking a course?

Take 4 human steps of about 3 ft (0.9 m) each per horse canter stride, which covers 12 ft (3.7 m). Add 2 steps for the landing and 2 steps for the takeoff, so a two-stride line is 2 plus 8 plus 2, or 12 steps total.

How long should a course walk take?

Most riders get 8 to 12 minutes before a class. Walk the full track once at riding pace, then return to the combinations and any tight related distances to confirm them, and walk the jump-off line before you leave the ring.

Should I walk the track or the shortest line?

Walk the exact track you intend to ride, including the wide turns that let you arrive straight at each fence. The shortest line on the diagram usually rides worse than a slightly longer line that keeps the horse balanced on a true approach.

What is the most common course-walking mistake?

Counting with an uncalibrated step. Riders assume their step is exactly 3 ft (0.9 m) when it is often longer, which makes every line walk short. Calibrate against a known distance once and recheck it occasionally so the count stays honest.

Design your courses faster

HORSEGRID DESIGNER

The patent-pending course design app for iPhone and iPad. Complimentary to download.

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